Rose to Chartreuse gradient and UI scale
CSS linear-gradient
linear-gradient(135deg in oklch, oklch(0.64 0.13 330), oklch(0.64 0.12 120))Sandbox
Open Rose to Chartreuse in the blender
Drag the two orbs if you want a different mix. The theme on the homepage follows this pair.
Open sandboxSample card
Rose to Chartreuse
PlaySkipLow spaceRemove
WCAG AA 17.27:1
50 to 900 rose scale
--color-rose-50: oklch(0.97 0.01 330); --color-rose-100: oklch(0.93 0.03 330); --color-rose-200: oklch(0.86 0.08 330); --color-rose-300: oklch(0.76 0.15 330); --color-rose-400: oklch(0.66 0.19 330); --color-rose-500: oklch(0.55 0.16 330); --color-rose-600: oklch(0.46 0.13 330); --color-rose-700: oklch(0.38 0.11 330); --color-rose-800: oklch(0.30 0.08 330); --color-rose-900: oklch(0.24 0.07 330);
50
oklch(0.97 0.01 330)
100
oklch(0.93 0.03 330)
200
oklch(0.86 0.08 330)
300
oklch(0.76 0.15 330)
400
oklch(0.66 0.19 330)
500
oklch(0.55 0.16 330)
600
oklch(0.46 0.13 330)
700
oklch(0.38 0.11 330)
800
oklch(0.30 0.08 330)
900
oklch(0.24 0.07 330)
How Rose to Chartreuse is built
Hue distance
Rose to Chartreuse sets Rose against Chartreuse, 150° apart on the OKLCH hue wheel.
Contrast
Text on the page background measures 17.3:1. The same text on the card surface measures 15.5:1. Both clear the WCAG AA line of 4.5:1.
Using the scale
Paint the hero with the Rose to Chartreuse gradient, then use the Rose scale for controls and the neutral tokens for cards.